Monday, June 24, 2024
Wednesday, June 19, 2024
Monday, June 17, 2024
Thursday, June 13, 2024
Columbus Tower/Trimsheet Study Schedule
References:
Columbus Tower Environment Schedule
Week 1: Block-out
- Camera reference match
- 95% of what the game res will be needs to be completed
- Most of the environment will be created with a mid-poly workflow in mind
- Modular Pieces to be accounted for
- Pieces that are going to be modular need to be finished as well
- Set up of trim sheet layout that will go with the environment pieces
- Model Trim sheet
- Make sure I have what I need for each material separated and marked down in the trim sheet block out
- First Pass lighting in Unreal
Week 2: High-res
- Trim sheet is the focus this week
- Sculpt all the detail needed
- Take my time putting the detail
- Necessary Retopology
- Baked Meshes for Trimsheet
- Texturing for Trimsheet
- Solidify the trim sheet-able meshes to be easily UVd once the trim sheet is finished
- Second Lighting Pass
Week 3: Finished Baking and Beginning Texturing
- Finished Textures for Trim sheet
- Begin applying the Trim sheet to the pieces I set aside for it
- Modeling on from the trim sheet to get other details that may have been missed
- Applying morphs to the trim sheet meshes to get rounded corners from the reference
- Third Lighting Pass
Week 4: Final Pass (Last Minute Changes)
- Any missed part from the last two weeks are accounted for
- Final Lighting Pass
Sunday, June 9, 2024
Portfolio Week 4
Materials Used For The Scene
Height Blend Vertex Painting
Custom Smoke VFX Flipbook Made By Daiyu
Rendered Video
Wednesday, June 5, 2024
Star Wars Sprint 2
Updated Version of the cantina with its neon sign
Decal trim used on plain mesh to add more depth
Decal Mesh library created
Corner Trim Decal Normal maps that I will be using for custom decal meshes for corners in my environment pieces. I am planning on fixing some issues found with this texture map but this is a my first pass at this decal.
Decal Normal Map that I can reference in a blueprint based on the UV coordinates of the texture. It will be used on plain walls to breakup some of the tile-able textures once they are implemented in the scene
A test of both trim decals and decal blueprint working on a mesh.
Perforce pushes
Monday, June 3, 2024
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