Thursday, April 25, 2024

Week 4: Environment Final

 


Final Render of Environment


Procedural Material created in Substance Designer


Trim Sheet created in Substance Designer



Turn in on Perforce

Tuesday, April 23, 2024

Week 3: Environment

 




Simple Stone Material Made in Substance Designer

Trim Sheet Created in Substance Designer

TrimSheet Created in Substance Designer


Tower Models Made From Modular Pieces


Monday, April 8, 2024

Final Environment Project: Week 1







Koboh Environment Roadmap


Goals of Environment:

1. Environment References

      a. Architecture structure and design

        i. Modularity in the Architecture

        ii. Trimsheet Ability for sections

c. Organic Assets 

        i. Rock Formations

        ii. Ground Floor Materials

        iii. Stair Formations

        iv. Mountain Range formations

d. Technical Considerations

        i. Emphasis on:

1. TrimSheets

    a. For Architectural and Walkway areas

2. Decals

        a. Rock formation wear and erosion

        b. Hard Surface wear and tear

        c. Pathways

        d. Iconography

        e. World Painting and decoration

3. Vegetation Trimsheets

        a. Foliage, Tumbleweed, Branches

4. RGBA Masks

        a. Dirt and Grime to break up tileable textures


Asset List:

        • Tower Modular pieces

        • Rock formation variations

        • Rock staircases

        • Rock pathways

        • Moisture Vaporator (STRETCH GOAL)

        • Hanging Foliage

        • Grass Foliage


Schedule:

Week 1: 

        • Environment Blockout

        • Unreal Engine Scene Setup

        • Proxy/Game Ready Meshes

        • Trim Sheet Setup

Week 2: 

        • Mesh Sculpts

        • Trim sheet Sculpts Created

        • Trim Sheet Game Res

        • First Bakes

Week 3:

        • Texturing 

        • Level Final Touches

        • Lighting and Post Processing Effects

        • Renders


Rubble Week 4

  Rubble Assets Material Ball Render