Wednesday, August 30, 2023

Week 1: Basic Shapes Character Concept

 

For our first week of common art, I decided to create a character concept art sheet of the one and only Luigi using primitive shapes. This was a practice for me to learn more of how to block-out designs and to learn the primary detail aspect of the design process.





Monday, August 28, 2023

Week 1: Block Sprite

 For this assignment, I decided to create my sprite plane of Rock Lee from Naruto. Here are some screenshots of my workflow and final renders


I grabbed an image online and was able to reduce the image to a 72x72 image to use for my voxel model in Maya.



In Maya, I created a cube and subdivided it to make as smooth as I can. Then I UVd the cube and placed all the UV shells in the bounding pixel space that I wanted each block to have to represent each pixel in the image.


After taking the model to Unreal, I decided to give the voxel sprite a "powerup" effect so I created a flipbook texture consisting of 16 frames of the effect and imported it to Unreal Engine.


In Unreal Engine, I created an instance material to control the speed of the flipbook and the color and emissive values of the effect.


Final Render in Unreal.




Render with effect.



Week 4: Environment Final

  Final Render of Environment Procedural Material created in Substance Designer Trim Sheet created in Substance Designer Turn in on Perforce