Wednesday, June 5, 2024

Star Wars Sprint 2

 


Updated Version of the cantina with its neon sign


Decal trim used on plain mesh to add more depth


Decal Mesh library created


Corner Trim Decal Normal maps that I will be using for custom decal meshes for corners in my environment pieces. I am planning on fixing some issues found with this texture map but this is a my first pass at this decal.


Decal Normal Map that I can reference in a blueprint based on the UV coordinates of the texture. It will be used on plain walls to breakup some of the tile-able textures once they are implemented in the scene


A test of both trim decals and decal blueprint working on a mesh.




Perforce pushes


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Columbus Tower: Week 2