Thursday, April 25, 2024

Week 4: Environment Final

 


Final Render of Environment


Procedural Material created in Substance Designer


Trim Sheet created in Substance Designer



Turn in on Perforce

Tuesday, April 23, 2024

Week 3: Environment

 




Simple Stone Material Made in Substance Designer

Trim Sheet Created in Substance Designer

TrimSheet Created in Substance Designer


Tower Models Made From Modular Pieces


Monday, April 8, 2024

Final Environment Project: Week 1







Koboh Environment Roadmap


Goals of Environment:

1. Environment References

      a. Architecture structure and design

        i. Modularity in the Architecture

        ii. Trimsheet Ability for sections

c. Organic Assets 

        i. Rock Formations

        ii. Ground Floor Materials

        iii. Stair Formations

        iv. Mountain Range formations

d. Technical Considerations

        i. Emphasis on:

1. TrimSheets

    a. For Architectural and Walkway areas

2. Decals

        a. Rock formation wear and erosion

        b. Hard Surface wear and tear

        c. Pathways

        d. Iconography

        e. World Painting and decoration

3. Vegetation Trimsheets

        a. Foliage, Tumbleweed, Branches

4. RGBA Masks

        a. Dirt and Grime to break up tileable textures


Asset List:

         Tower Modular pieces

         Rock formation variations

         Rock staircases

         Rock pathways

         Moisture Vaporator (STRETCH GOAL)

         Hanging Foliage

         Grass Foliage


Schedule:

Week 1: 

         Environment Blockout

         Unreal Engine Scene Setup

         Proxy/Game Ready Meshes

         Trim Sheet Setup

Week 2: 

         Mesh Sculpts

         Trim sheet Sculpts Created

         Trim Sheet Game Res

         First Bakes

Week 3:

         Texturing 

         Level Final Touches

         Lighting and Post Processing Effects

         Renders


Tuesday, March 12, 2024

Monday, March 4, 2024

Environment Week 1: Tileable Texture




Unreal Engine Renders with Parallax Occlusion


Substance Material Ball



 
Substance Designer Nodes


Normal map


Height Map


Base Color


Ambient Occlusion


References


Trim Sheet Breakdown



Week 4: Environment Final

  Final Render of Environment Procedural Material created in Substance Designer Trim Sheet created in Substance Designer Turn in on Perforce