Thursday, September 7, 2023

Week 2: Silhouettes

 


For my silhouettes, I decided to redesign Ness. Here are the poses I referenced to create the thumbnails below.


Final silhouette thumbnails.

Monday, September 4, 2023

Week 2: Minecraft-ish Level

 
For this Minecraft-ish level I went to recreate a slice of what would exist in Minecraft. I went with creating a temple inspired by the mossy stone structures found in the game. 


I began by creating an atlas texture for that I can reference for a majority of all my assets. The only two textures that were not pulled from this texture sheet were the Nether portal effect and the purple flowers. I wanted to make the pipeline of creating this scene as smooth and streamlined as possible and did not want to overload the project with multiple textures.


Here is a screenshot of the Master material for most of the assets in this scene.


Here is the material created for the Nether Portal effect. I aimed at creating a translucent texture similar to the one found in the actual game.



The foliage use a masked and translucent material.






Week 4: Environment Final

  Final Render of Environment Procedural Material created in Substance Designer Trim Sheet created in Substance Designer Turn in on Perforce