Monday, October 30, 2023

Cannon Week 2: Proxy

 For this turn in this week, I brought the previous proxy model to zbrush to sculpt out more of the primitive shapes of the cannon and once I was done I ZRemeshed it and brought it to Maya to render in Arnold and then created a scene and rendered it in Unreal Engine.


Unreal Engine Render


Arnold Blinn Render


Camera Perspective Match


Wireframe Render


References for Cannon and Environment


Thursday, October 26, 2023

VR Project: Proxy Pass

For this proxy pass of the VR Environment, I wanted to focus on blocking out all the main shapes that went into the final design of Dumbledore's office. I challenged myself to create a plethora of assets that contribute to the overall story of events that happened in the Harry Potter movies. I wanted to focus the eye on the desk of the office where there will be Horcruxes which are going to be interactable props for the player to use in the scene. I worked with Bryce and Tori as they provided feedback and advice on how to iterate and allow for a streamlined pipeline for the art to be imported into the project.

I was responsible for a majority of the assets in the level including the desk, lamps, books, bookshelves, penseive, pillars, wall arches, stairs, guard rails, and desk chair. For interactable items I created, I was responsible for the creation of the Hufflepuff cup, player wand, and the Lockett that are all shown on the desk.

Final Render of the Level


 Second Render of the Level


First Iteration of the Proxy Environment


Wireframe View of Desk and Interactable Objects


Base Textures for the Desk and Interactable Objects


Wireframe for the Desk and Interactable Objects


Base Textures for the Archway Objects


Wireframe for the Archway Objects


Wand, HufflePuff Cup, and Slytherin Lockett Proxy Render


References of Dumbledore's Office for the level


Prop References for the HufflePuff Cup, the Elder Wand, Slytherin Lockett, and Books


My Perforce of the files I pushed in the project







Monday, October 23, 2023

Cannon Proxy Week 1


Rendered in Unreal Engine 5
 

Wireframe Render


Base Material Render


Perspective Match


References




Week 4: Environment Final

  Final Render of Environment Procedural Material created in Substance Designer Trim Sheet created in Substance Designer Turn in on Perforce