Koboh Environment Roadmap
Goals of Environment:
1. Environment References
a. Architecture structure and design
i. Modularity in the Architecture
ii. Trimsheet Ability for sections
c. Organic Assets
i. Rock Formations
ii. Ground Floor Materials
iii. Stair Formations
iv. Mountain Range formations
d. Technical Considerations
i. Emphasis on:
1. TrimSheets
a. For Architectural and Walkway areas
2. Decals
a. Rock formation wear and erosion
b. Hard Surface wear and tear
c. Pathways
d. Iconography
e. World Painting and decoration
3. Vegetation Trimsheets
a. Foliage, Tumbleweed, Branches
4. RGBA Masks
a. Dirt and Grime to break up tileable textures
Asset List:
• Tower Modular pieces
• Rock formation variations
• Rock staircases
• Rock pathways
• Moisture Vaporator (STRETCH GOAL)
• Hanging Foliage
• Grass Foliage
Schedule:
Week 1:
• Environment Blockout
• Unreal Engine Scene Setup
• Proxy/Game Ready Meshes
• Trim Sheet Setup
Week 2:
• Mesh Sculpts
• Trim sheet Sculpts Created
• Trim Sheet Game Res
• First Bakes
Week 3:
• Texturing
• Level Final Touches
• Lighting and Post Processing Effects
• Renders
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