Tuesday, March 12, 2024

Environment Asset Creation Week 2: Trimsheet

 

Unreal Render


Textures made in Substance Painter



Trimsheet Sculpt


Game Ready Mesh


UVs






Monday, March 4, 2024

Environment Week 1: Tileable Texture




Unreal Engine Renders with Parallax Occlusion


Substance Material Ball



 
Substance Designer Nodes


Normal map


Height Map


Base Color


Ambient Occlusion


References


Trim Sheet Breakdown



Monday, February 26, 2024

Hard Surface Final


Unreal Engine Render


Unreal Engine Render


Game Ready Mesh: 20k tris
 

References

Tuesday, February 20, 2024

Hard Surface Week 3

 



Final Sculpt


High and Low Poly Shot (17k poly Game Ready Asset)



First Bake (missing new geometry from changes in sculpt)


Rubble Week 4

  Rubble Assets Material Ball Render