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Monday, March 4, 2024
Environment Week 1: Tileable Texture
Unreal Engine Renders with Parallax Occlusion
Substance Material Ball
Substance Designer Nodes
Normal map
Height Map
Base Color
Ambient Occlusion
References
Trim Sheet Breakdown
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Rubble Week 4
Rubble Assets Material Ball Render
Week 1: Character Proxy
Base Render in ZBrush Wireframe View In ZBrush Reference Match In Maya Spotlight Reference Match
Rubble Week 4
Rubble Assets Material Ball Render
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