Monday, March 4, 2024

Environment Week 1: Tileable Texture




Unreal Engine Renders with Parallax Occlusion


Substance Material Ball



 
Substance Designer Nodes


Normal map


Height Map


Base Color


Ambient Occlusion


References


Trim Sheet Breakdown



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Week 4: Environment Final

  Final Render of Environment Procedural Material created in Substance Designer Trim Sheet created in Substance Designer Turn in on Perforce