Monday, July 1, 2024

Common Art Sprint 4:

For this week's turn in, I was responsible for creating the base material for the structures of the environment of Jedha. I created a procedural texture in Substance Designer for the stone structures and a first pass of the sand material that we were going for. I also went in and fixed the environment assets and finalized the set dressing for my environment props.




 

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Columbus Tower Week 3:

  Baking Modular Pieces and Setting Up RGB Mask Trim Sheet First Pass RGB Mask UV Sheet