Thursday, December 7, 2023
Monday, December 4, 2023
Cannon Final Pass
Main Shot of Burmese Dragon Cannon
Close-Up Shot
Top View
Rear View
AORM Map with UVs
Base Color Map with UVs
Normal Map with UVs
Game-Res Wireframe
Cinematic Render
Thursday, November 30, 2023
VR Project Week 5
For this final week of the Harry Potter VR project, I worked on the final assets that needed textures such as the lamp posts, the floor, and the telescope. I also worked on fixing texel density issues with some assets. I also updated the textures of the books to be able to stand out more in the bookshelves. I also updated the trim sheets for the environment.
Final Environment Render
Books with updated textures
Lamp Post 1
Arch mesh updated
Telescope asset textured
Pensieve updated and retextured
Lamp 2 textured
Wood Trimsheet updated
Marble/Gold trimsheet updated
Monday, November 27, 2023
Monday, November 20, 2023
Thursday, November 16, 2023
VR Project Week 4
This week I was in charge of creating and pushing the environment assets to have their final textures. I was tasked with creating trim sheets for the assets to share. Given that the reference from Dumbledore's office shows that it is comprised of dark oak wood, marble, and metal props, I figured it would be right to make 2 trim sheets to aid me in texturing these assets.
Game Scene Render
Trimsheet 1
Trimsheet 2
Monday, November 13, 2023
Thursday, November 9, 2023
VR Week 3
This week I was responsible for texturing the grabbable objects. I was responsible for the 2 books, the Hufflepuff cup, Slytherin Locket, and The Elder Wand. I was also responsible for the value separation for the environment. I UVd the assets into one texture sheet and placed them according to their value indication from reference images.
Elder Wand textured
Interactable assets textured
Interactable assets in Dumbledore table.
Environment showing value separation.
Textured used to separate values.
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